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NOTE: this is from campaign, it may differ in multiplayer

Choose from
 4  specializations
3 killstreaks
And it looks like their are guns in the game that arent mentioned on the modern combat 4 site.
 
Gameloft's Modern Combat series has long been the benchmark for what is possible in bringing a fully "console-like" first-person shooter to the iOS platform. As you're probably aware, theModern Combat games take quite a few cues from the modern military-themed Call of Duty console titles, and though that can make them feel a bit uninspired at times, they're still stellar mobile experiences that offer fairly satisfying single-player campaigns and robust online multiplayer options.

Their latest entry in the series, Modern Combat 4: Zero Hour, continues in the footsteps of its predecessors with an intense single-player campaign and a suite of full-featured multiplayer modes, both with big improvements over previous entries. I was able to sit down for a good solid hour with Modern Combat 4 at Gameloft's San Francisco office last month, and although things felt rough around the edges, I definitely enjoyed the hell out of my time with this highly-anticipated upcoming title.

If you've played other Modern Combat games, you'll be familiar with the basics ofZero Hour. The default control setup was pretty standard. A floating virtual joystick handles your movement, and dragging on the right side of the screen takes care of aiming. Virtual buttons for firing, crouching, running, and throwing grenades reside along the edges of the screen. There's also a button for ADS, or aiming down sights, which gives you a slightly more zoomed in and steady aim with your weapon as opposed to when firing from the hip.

The usual variations of virtual control options should be available when the game ships, too, though I was quite adept with the default setup. There's also support for gyroscope aiming, though I've never been able to get very comfortable with that sort of thing, and I'd imagine support for Gameloft's sort of strange Duo Gamer controller will be in there as well.

As is typical with games like this, the opening scene of Modern Combat 4 is incredibly intense and wastes no time throwing you right into the thick of things. Reminiscent of storming the beaches at Normandy in the famous scene from 'Saving Private Ryan', you and your squad will arrive via boat to the beaches of Hawaii with all manner of hell breaking loose around you. You'll then follow your squad commander as he leads you inland and through both indoor and outdoor environments picking off enemies as they come. There are various objectives to complete along the way before finally arriving at an extraction point which signals the end of the level.

The gunplay in Modern Combat 4 is satisfying. Enemies displayed intelligence as they utilized cover, split up to try and flank your group, and were generally aware of when it's a bad time to be out in the open. The combat scenarios still had that kind of mechanical feel which is typical of these games – progress a bit through the level, wipe out a group of baddies, progress a bit further, run into more baddies, and so on – but a smarter enemy AI and the use of the Havok physics engine for enemy death animations creates more of a natural vibe. Enemies will instantly go ragdoll once killed, creating some interesting death animations, and they appear to utilize their skills in different ways each time you play. I ran through the same section of the first mission twice, and it felt different enough each time that it helped eliminate the cookie-cutter feeling that these scripted sort of events can sometimes create.

Another welcome aspect of the game, and one that's often used in previous Modern Combat games and other similar titles, is breaking up the gunplay in various interesting ways. For example, at one point I encountered a quick-time event where I had to defend a knife attack with swipes. Another time I was able to remotely control a miniature tank as it forged its way ahead of our squad, allowing me to lay waste to as many bad guys as I could using its turret in order to clear the path ahead. Similarly, at one point I hopped in the back of a military jeep and manned its turret, being speedily swept through an on-rails section where I got to – you guessed it – blast away at more bad guys. These sections were fun and definitely offer a nice change of pace from the regular shooting.

While the Campaign should offer roughly 12 levels and about 10-15 hours of play (it took me a good 45 minutes just to beat the first level), that's really only half of the package in Modern Combat 4. Gameloft already offers arguably the best online first-person shooter experience on iOS, and they're looking to improve upon it further. Expanded player classes, the ability to call in more support vehicles and items, and more match types are all in the cards, though sadly I wasn't able to see any of this in the build I was shown. There will also be 6 slots for different weapon load outs, along with unlockable perks and items to customize your weapons with. This part is actually very cool, giving you a fully 3D model of your weapon that you're able to rotate around and inspect as you choose where and what you want to change on it directly with a touch.

One sore spot in regards to the online multiplayer in practically all of Gameloft's games is hacking. There are some bad apples that will go online and use various glitches and hacks to get a leg up in competition, and Gameloft is very aware how this can sour the experience for others. It's a hard problem to manage, though, but they did assure me that they're taking additional steps with Modern Combat 4 in terms of how they monitor and deal with this problem from their end, as well as giving players the ability to report abuse themselves from within the game. It's a constantly evolving problem, and it'll be interesting to see how well it can be managed this time around.

I mentioned earlier that the game felt rough around the edges, and that was readily apparent with just at a casual glance at the graphics. Jagged edges and blurry textures were everywhere, but I was assured that was normal for the state the game was in and that the visuals would be getting massive improvements before the game actually ships. Don't get me wrong, it still looked impressive, but those tiny details definitely stood out.

Gameloft wasn't playing around, though, as the footage below was taken from a newer version of Modern Combat 4 and just like they said it's a night and day difference from the version I played. You can definitely tell they flipped the switch on all the graphical bells and whistles. A few gameplay glitches and hiccups occurred in my preview build, like sections of a level not loading properly or new events not triggering, and these should be taken care of before Modern Combat 4hits the App Store as well. However, visually it's rather breathtaking at this point in its development, and if your'e able to I'd suggest watching this trailer in full screen 1080p, because it looks insane.

 
Gameloft's Modern Combat series lets you chart the evolution of the iOS platform over the years. From our first encounter with Modern Combat: Sandstorm in 2009, to the sequels Black Pegasus and Fallen Nation in 2010 and 2011, we've watched the series add more features and graphical fidelity to bring it closer to its console inspiration, Call of Duty. Modern Combat 4: Zero Hour feels largely identical in terms of gameplay, but as our run through the first level demonstrates, there's a lot more going on in the periphery.

Modern Combat 4: Zero Hour opens with a D-Day style invasion of Hawaii. Once again, a terrorist cabal is threatening the free world, this time by kidnapping the President of the United States. Obama himself is not named, so don't expect to find him surfing or sunbathing in a preliminary cutscene.

As you disembark, the chaos all around you is stunning. It's a far more active battlefield than we're used to in previous Modern Combat games, which often made you feel like a lone soldier who single-handedly wins the war. In MC4, you have AI teammates who will shout out orders and provide cover fire, while explosions and rolling tanks fill every vantage point.

The smoke effects and debris create a startling juxtaposition to the palm trees and mountainous scenery. It reminds us of the opening levels of NOVA 3, where you have to battle flying aliens around the devastated ruins of San Francisco.

After you storm through a devastated beachside resort, you'll get a chance to handle a remote-controlled drone, which looks like a miniature tank with a mounted machine gun. Your character pulls out an iPad-like tablet, which you can then use to send the drone into the next area without risking harm to yourself or your squad.

We only got to play the first of 12 levels in the single-player campaign, but there's a lot more to Modern Combat 4. The multiplayer mode should be a big draw, with up to 12 players online and a variety of gameplay types. These include typical capture the flag and team deathmatch modes, but also VIP escort missions and something called "Manhunt", where all players try to kill one solo player. There are also barebones matches, which take away specializations, and warfare matches, where you can call in airstrikes and perform radar sweeps if you earn enough kills

Gameloft is one of the few companies that provides both single-player and multiplayer modes in their big new games, something that is common on consoles but lacking in the App Store. All this content comes at a premium price of around $7, but from what we played, it'll be worth it if you enjoyed the first three games or have a competitive streak. Modern Combat 4 will be available soon, before the end of the year.

 
Shadowgun Deadzone hits the appstore November 15th
 
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Taking place not long after the events of Modern Combat 3, you are immediately thrown into an epic battle echoing that of the D-Day landings, only with hovercraft and UAV’s. Along with your team, you must infiltrate an installation that has come under the control of a band of mercenaries that look to be aiding an unknown force in a coup.

Much like previous Modern Combat games, this first level acts as a tutorial of sorts, allowing you to familiarise yourself with the controls and your surroundings.

According to Gameloft, the controls have been tweaked to make it easier to quickly react to any given situation. I didn’t notice this a huge amount in this demo level, but in terms of moving to and from cover it showed improvement. Apart from that though, the controls are essentially the same as before. But, being that MC3′s controls were the best v-sticks out there, then that’s no bad thing.
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Your soldier seems better kitted out this time around, including a handy rugged laptop in his knapsack. From here you can call in an airstrike and even pilot drones. In one scene in this first mission you get to use a ground-based drone to scout ahead and take out the enemy threat. It’s a shame it was on rails, but you could fully let loose with attached gun turret. Expect to see – and be able to use – more futuristic weapons and vehicles this time out.

The Modern Combat series hasn’t been known for good enemy AI in the past, and unfortunately things didn’t seem much improved – though it’s too early to tell. The enemy is tough and puts up a good fight, but they do tend to amble about in full view as they look for cover – giving you ample time to take them out. Your squad mates fair better though, and at times actually seems helpful instead of getting in the way.

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Graphically, Modern Combat 4 will once again wow players with the sheer amount of action on an iOS screen. In the opening scene alone there’s smoke, fire, water, dust, dirt and debris everywhere. It seems like Gameloft are throwing everything but the kitchen sink at this game, in a bid to out-do even their own games, such as NOVA3 and MC3. Locales do seem less gritty though, with more of an exotic ‘Just Cause’ look to things. Having said that, I’d rather run around a palm tree lined beach than a grey and murky Eastern European village.

Despite being used for Wild Blood, those expecting Gameloft to finally let the Unreal Engine loose on their first person shooters will be disappointed. However, they won’t be just using their old engine either, as for the first time Gameloft are implementing the Havoc physics engine into their graphics pipeline.

Havoc has been used in many AAA titles over the years, with highlights being Half Life 2, Crackdown and Skyrim. Here, it finally allows for rag-doll physics to be applied to characters to give them far more realistic movement, particularly in their death scenes. I witnessed an enemy fall to his death and break his back on a crate. Nice!
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I was playing the game on an iPad 2, so I’ve yet to experience the game in retina resolution, or with the added horsepower of the new iPad 4. I did notice some frame-rate drops however, though it is common for unfinished code to be running without being fully optimised (and it is definitely unfinished, as I witnessed a bright pink, texture-less helicopter gunship sitting on a landing pad). So, i’ll give Gameloft the benefit of the doubt on that one, even though with the iPad Mini being an iPad 2 under the hood, it’s certainly something that many iOS users will be keeping a close eye on.

Sound, as usual, aims to pack as much punch as the visuals. The voice acting won’t win any oscars of course, but with all the explosions and gun fire, you may not be able to hear it.
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Modern Combat 4′s campaign is shaping up to be another bombastic experience on the AppStore in the coming weeks. It’s another great example of Gameloft pushing the iOS hardware to attempt to deliver a console like experience to quench our hardcore iOS gaming thirsts.

The campaign of course, is – quite literally – only half the story. As with many first person shooters on consoles, it’s often the multiplayer part of the game that is the first port of call for players – with the campaign mode seen as an added bonus. It’s no different with Gameloft’s MC3 and NOVA3, and MC4 promises to deliver even more in the multiplayer stakes than before, with an improved load-out system, perks and even voice chat. Look out for our multiplayer thoughts soon.

 

New Map

New Supports

New Grenades

 

New Gun

New Map

New Grenades

New Specializations

INTERVENTION

Stealth

Front line

Support

 
I dont know how its possible for 1 company to make so many good looking games at once but here they are

Knights of Silkroad

Dragon Mist

MADSPACE

BLAZE BOURN

IronSlam

Heroes League

Dragon Mist

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